Global Game Engines Market 2017-2023 - Industry Overview, Segment, Type, Competition, Demand, Price

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Global Game Engines Market 2017-2023 - Industry Overview, Segment, Type, Competition, Demand, Price

 Published Date : Oct-2017   |    Format :PDF |    Number of Pages : 127   |    Publisher : 99Strategy

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

The global Game Engines market will reach xxx Million USD in 2017 and CAGR xx% 2011-2017. The report begins from overview of Industry Chain structure, and describes industry environment, then analyses market size and forecast of Game Engines by product, region and application, in addition, this report introduces market competition situation among the vendors and company profile, besides, market price analysis and value chain features are covered in this report.

Product Type Coverage (Market Size & Forecast, Major Company of Product Type etc.): 3D Game Engines 2.5D Game Engines 2D Game Engines

Company Coverage (Sales Revenue, Price, Gross Margin, Main Products etc.): Epic Games Unity Technologies Chukong Tech Crytek Valve Corporation YoYo Games The Game Creators Marmalade Tech Idea Fabrik Leadwerks Software Sony Amazon GameSalad Scirra Corona Labs (Organization) Silicon Studio Corp Garage Games Briar Wallace/Blender Foundation (Organization) The OGRE Team (Organization) Godot Engine (Community developed) Mario Zechner (Personal)

Application Coverage (Market Size & Forecast, Different Demand Market by Region, Main Consumer Profile etc.): PC Games Mobile Games TV Games Other Games

Region Coverage (Regional Output, Demand & Forecast by Countries etc.): North America Europe Asia-Pacific South America Middle East & Africa
Table of Content
1 Industry Overview
    1.1 Game Engines Industry
        1.1.1 Overview
        1.1.2 Development of Game Engines
    1.2 Market Segment
        1.2.1 Upstream
        1.2.2 Downstream
    1.3 Cost Analysis
2 Industry Environment
    2.1 Policy
    2.2 Economics
    2.3 Sociology
    2.4 Technology
3 Game Engines Market by Type
    3.1 Segment Overview
       3.1.1 3D Game Engines
       3.1.2 2.5D Game Engines
       3.1.3 2D Game Engines
    3.2 Market Size
    3.3 Market Forecast
4 Major Companies List
    4.1 Epic Games (Company Profile, Sales Data etc.)
    4.2 Unity Technologies (Company Profile, Sales Data etc.)
    4.3 Chukong Tech (Company Profile, Sales Data etc.)
    4.4 Crytek (Company Profile, Sales Data etc.)
    4.5 Valve Corporation (Company Profile, Sales Data etc.)
    4.6 YoYo Games (Company Profile, Sales Data etc.)
    4.7 The Game Creators (Company Profile, Sales Data etc.)
    4.8 Marmalade Tech (Company Profile, Sales Data etc.)
    4.9 Idea Fabrik (Company Profile, Sales Data etc.)
    4.10 Leadwerks Software (Company Profile, Sales Data etc.)
    4.11 Sony (Company Profile, Sales Data etc.)
    4.12 Amazon (Company Profile, Sales Data etc.)
    4.13 GameSalad (Company Profile, Sales Data etc.)
    4.14 Scirra (Company Profile, Sales Data etc.)
    4.15 Corona Labs (Organization) (Company Profile, Sales Data etc.)
    4.16 Silicon Studio Corp (Company Profile, Sales Data etc.)
    4.17 Garage Games (Company Profile, Sales Data etc.)
    4.18 Briar Wallace/Blender Foundation (Organization) (Company Profile, Sales Data etc.)
    4.19 The OGRE Team (Organization) (Company Profile, Sales Data etc.)
    4.20 Godot Engine (Community developed) (Company Profile, Sales Data etc.)
    4.21 Mario Zechner (Personal) (Company Profile, Sales Data etc.)
5 Market Competition
    5.1 Company Competition
    5.2 Regional Market by Company
6 Market Demand
    6.1 Demand Situation
        6.1.1 Demand in PC Games
        6.1.2 Demand in Mobile Games
        6.1.3 Demand in TV Games
        6.1.4 Demand in Other Games
    6.2 Regional Demand Comparison
    6.3 Demand Forecast
7 Region Operation
    7.1 Regional Output
    7.2 Regional Market
    7.3 by Region
        7.3.1 North America
   by Country (U.S., Canada, Mexico)
        7.3.2 Europe
   by Country (Germany, U.K., France, Italy, Russia, Spain etc.)
        7.3.3 Asia-Pacific
   by Country (China, India, Japan, Southeast Asia etc.)
        7.3.4 South America
   by Country (Brazil, Argentina etc.)
        7.3.5 Middle East & Africa
   by Country (Saudi Arabia, South Africa etc.)
    7.4 Regional Forecast
8 Marketing & Price
    8.1 Price and Margin
        8.1.1 Price Trends
        8.1.2 Factors of Price Change
        8.1.3 Manufacturers Gross Margin Analysis
    8.2 Value Chain
    8.3 Marketing Channel
9 Research Conclusion

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